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Ready system

In match, scrim and hill mode the server waits in warmup until enough players are ready.

  • Players type .ready / .unready, or ping (middle mouse) to toggle (matchzy_ready_up_by_ping).
  • matchzy_minimum_ready_required (or .readyrequired <n>) sets how many must be ready. 0 = everyone connected.
  • .readycheck shows who is missing.
  • With a match config, .forceready readies a whole team once it has enough players.
  • Coaches do not count and do not need to ready.
  • Admins can skip it all with .start.

Ready display

matchzy_ready_hint_style Look
0 (default) Classic center text with the ready count.
1 HTML READY-UP panel per player: progress bar, ready count, CT/T split, current mode, and your own READY / NOT READY status, in your language. The native WARMUP banner is hidden; the round timer shows a frozen 1:00.

Related: matchzy_ready_hint_blink blinks the NOT READY line (style 1), matchzy_ready_clantag_enabled shows [READY] / [UNREADY] on the scoreboard.

Warmup bots

.warmupbots [count] adds aim bots while players wait. They are removed the moment the knife round or match starts.