Ready system¶
In match, scrim and hill mode the server waits in warmup until enough players are ready.
- Players type
.ready/.unready, or ping (middle mouse) to toggle (matchzy_ready_up_by_ping). matchzy_minimum_ready_required(or.readyrequired <n>) sets how many must be ready.0= everyone connected..readycheckshows who is missing.- With a match config,
.forcereadyreadies a whole team once it has enough players. - Coaches do not count and do not need to ready.
- Admins can skip it all with
.start.
Ready display ¶
matchzy_ready_hint_style |
Look |
|---|---|
0 (default) |
Classic center text with the ready count. |
1 |
HTML READY-UP panel per player: progress bar, ready count, CT/T split, current mode, and your own READY / NOT READY status, in your language. The native WARMUP banner is hidden; the round timer shows a frozen 1:00. |
Related: matchzy_ready_hint_blink blinks the NOT READY line (style 1), matchzy_ready_clantag_enabled shows [READY] / [UNREADY] on the scoreboard.
Warmup bots ¶
.warmupbots [count] adds aim bots while players wait. They are removed the moment the knife round or match starts.